GAN Reports Preliminary Fourth Quarter and Full Year 2021 Financial Results
March 22, 2022
Full year revenue of
Provides full year 2022 revenue expectations of
2022 to focus on execution, cost controls and profitability
Announces two new SuperRGS client wins
“Our fourth quarter financial results were adversely affected by the volatile sports margin in our B2C segment consistent with other International operators, which was partially offset by continued strong new customer growth. However, our fourth quarter was highlighted by strategically important wins for GAN along with new state launches for clients such as FanDuel in
Looking out to 2022 we envision a year of improved financial performance driven by existing growth in B2C, the launch of
Fourth Quarter 2021 Compared to Third Quarter 2021 (as adjusted)
-
Total revenue of
$30.5 million versus$32.3 million in the prior quarter. The decrease from the prior quarter was driven by abnormally low sports hold in the quarter.
-
B2B segment revenue was
$11.3 million versus$11.2 million . Recurring platform and content fees increased$0.9 million , which was offset by a decrease of$0.8 million in Development Services and other as primarily driven by hardware sales.
-
B2C segment revenue was
$19.2 million versus$21.1 million . The decrease was driven by an abnormally low sports hold of 4.6%. The handle or amount wagered increased 12% on strong organic demand for the Coolbet product offering.
-
Gross Profit of
$19.0 million versus$21.5 million . Gross profit decreased primarily due to the decrease in sports margin within the Company’s B2C segment during the fourth quarter.
- Operating Expense quarter over quarter comparisons were affected by prior quarter errors relating to capitalized costs that were not capitalizable, that were corrected in the tables below. We are evaluating whether these are material to the prior period filings.
-
Net loss of
$8.5 million versus$8.6 million . The quarter over quarter decrease was primarily related to decreases in revenue and increases in cost of revenue and operating costs, partially offset by the favorable impact of a$3.4 million income tax benefit recognized during the fourth quarter versus a$1.5 million income tax expense recognized during the third quarter.
-
Adjusted EBITDA loss of
$5.0 million versus$0.8 million . The primary driver of the quarter over quarter change was the above-mentioned low sports hold.
-
B2C Strong KPI's. B2C continued to grow active customers, deposits and turnover with record-breaking activity and handle of
$633 million up 12% from the prior quarter.
-
B2B Gross Operator Revenue (“GOR”) (2) totaled
$270.6 million versus$214.8 million in the prior quarter, a 26% increase. The increase was driven by organic growth in several states includingMichigan ,New Jersey ,Pennsylvania andWest Virginia along with the launch of a new client inConnecticut .
-
After the 2021 fourth quarter-end, the Company secured two new client acquisitions to add to its growing list of SuperRGS clients – Entain plc (“Entain”) and
Lottomatica S.p.A . (“Lottomatica”). The company also securedOaklawn Racing Casino Resort (Oaklawn), which will be the company’s firstU.S. client in the state ofArkansas .
Full Year 2021 Highlights:
-
Total revenue was
$125.4 million versus$35.2 million , a 257% increase driven by the successful acquisition of Coolbet and to lesser extent strong growth in our B2B segment.
-
B2B segment revenue was
$46.8 million versus$35.2 million , driven by an increase in platform and content fee revenue of$10.7 million . This growth was primarily derived from newRMiG states inMichigan and also included contributions fromWest Virginia &Connecticut .
-
B2C segment revenue was
$78.6 million . On a pro-forma basis, (Coolbet acquisition closed onJanuary 1, 2021 ) revenue increased 133% or$44.8 million driven by robust growth in active customers.
-
Consolidated segment gross profit, excluding depreciation and amortization, was
$84.1 million versus$24.7 million . Gross profit increased primarily due to strong margins within the Company’s B2C segment and higher revenues attributable to organic growth within the Company's B2B segment.
-
Net loss was
$24.9 million versus net loss of$20.2 million . The year over year increase was primarily driven by higher operating costs as a result of the Coolbet acquisition and overall growth of the business within the Company’s B2B segment.
-
Adjusted EBITDA was
$(0.1) million versus$(2.3) million . The increase was primarily driven by the integration of Coolbet and revenue growth in B2B.
-
Cash was
$39.5 million as ofDecember 31, 2021 , which was a decline of$113.2 primarily related to the closing of the Coolbet acquisition and prepaid service fees related to acquiring proven gaming content through licensing agreements.
-
GAN won several industry awards across B2B & B2C. These include
EGR North America Awards for Freeplay Gaming Supplier of the Year and Full-Service Platform of the Year, an EGR B2B Award for White Label Partner of the Year, a GGB Gaming & Technology Award for Best Interactive Product, anSBC North America Award for Social Gaming Operator of the Year, aNorwegian TIPS Magazine Award for Bookmaker of the Year, and International Gaming Awards for Innovator of the Year, and Mobile Sports Product of the Year.
-
B2B Gross Operator Revenue (“GOR”) (2) totaled
$921.1 million versus$545.2 million last year, a 69% increase. The increase was driven by the launch of a client inPennsylvania , organic growth, and the launch of a new client inMichigan .
Key Financial Highlights | ||||||||||||
(Unaudited, in thousands unless otherwise specified) | ||||||||||||
Three Months Ended | Year Ended |
|||||||||||
2021 |
2021 (as reported) |
2021 (as adjusted) |
2020 |
2021 (as adjusted) |
2020 |
|||||||
Revenues | ||||||||||||
B2B |
|
|
|
|
|
|
||||||
B2C | 19,207 |
21,093 |
21,093 |
- |
78,594 |
- |
||||||
Total revenue |
|
|
|
|
|
|
||||||
Profitability Measures | ||||||||||||
B2B segment gross profit (1) |
|
|
|
|
|
|
||||||
B2B segment gross profit margin (1) | 73.7% |
67.9% |
67.9% |
59.9% |
75.2% |
70.2% |
||||||
B2C segment gross profit (1) | 10,678 |
13,875 |
13,875 |
- |
48,821 |
- |
||||||
B2C segment gross profit margin (1) | 55.6% |
65.8% |
65.8% |
N/A |
62.1% |
N/A |
||||||
Net loss |
|
|
|
|
|
|
||||||
Adjusted EBITDA (7) |
|
|
|
|
|
|
||||||
Key Performance Indicators | ||||||||||||
B2B Gross Operator Revenue (2) (in millions) |
|
|
|
|
|
|
||||||
B2B Take Rate (3) | 4.2% |
5.2% |
5.2% |
6.8% |
5.1% |
6.4% |
||||||
B2C Active Customers (4) | 221,879 |
198,884 |
198,884 |
90,515 |
394,082 |
158,000 |
||||||
B2C Marketing Spend Ratio (5) | 20% |
15% |
15% |
15% |
15% |
19% |
||||||
B2C Sports Margin (6) | 4.6% |
6.8% |
6.8% |
8.0% |
6.8% |
6.7% |
2022 Outlook
“We are introducing our full-year 2022 revenue expectation for
Conference Call Details
Date/Time: | ||
Webcast: | https://www.webcast-eqs.com/register/ganlimited20220322/en | |
(866) 682-6100 | ||
International Dial-in: | (862) 298-0702 |
To access the call, please dial in approximately ten minutes before the start of the call. An accompanying slide presentation will be available in PDF format on the “Events & Presentations” page of the investor relations portion of the Company’s website (http://investors.gan.com) after issuance of the earnings release.
About
GAN is a leading business-to-business supplier of internet gambling software-as-a-service solutions predominantly to the
Forward-Looking Statements
This release contains forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995. All statements contained in this release that do not relate to matters of historical fact should be considered forward-looking statements, including, without limitation, statements regarding the Company’s revenue guidance, the Company’s anticipated trends in revenues (including new customer launches) and operating expenses, the anticipated improvement in profitability for the second half of 2021, the anticipated launch of regulated gaming in new
Key Performance Indicators and Non-GAAP Financial Measures
This presentation uses certain non-GAAP financial measures as defined in
(1) The Company excludes depreciation and amortization in certain segment calculations.
(2) The Company defines B2B Gross Operator Revenue as the sum of its B2B corporate customers’ gross revenue from
(3) The Company defines B2B Take Rate as a quotient of B2B net revenue retained by the Company over the total gross revenue generated by our B2B corporate customers. B2B net revenue is calculated by deducting from gross revenue, the statutory taxes, promotional bonuses, and our B2B customer’s share defined by commercial agreements. B2B Take Rate gives management and users of our financial statements an indication of the impact of the statutory terms and the efficiency of the commercial terms on the business.
(4) The Company defines B2C Active Customers as a user that places a wager during the period. This metric allows management to monitor the customer segmentation, growth drivers, and ultimately creates opportunities to identify and add value to the user experience. This metric allows management and users of the financial statements to measure the platform traffic and related trends.
(5) The Company defines B2C Marketing Spend Ratio as the total B2C direct marketing expense for the period divided by the total B2C revenues. This metric allows management to measure the success of marketing costs during a given period. Additionally, this metric allows management to compare across jurisdictions and other subsets, as an additional indication of return on marketing investment.
(6) The Company defines B2C Sports Margin as the ratio of wagers minus winnings to total amount wagered, adjusted for open wagers at period end. Sports betting involves a user placing a bet on the outcome of a sporting event with the chance to win a pre-determined amount, often referred to as fixed odds. Our B2C sportsbook revenue is generated by setting odds that are intended to provide a built-in theoretical margin in each sports bet offered to our users. This metric allows management to measure sportsbook performance against its expected outcome.
(7) Management uses the non-GAAP measure of Adjusted EBITDA to measure its financial performance. Specifically, it uses Adjusted EBITDA (i) as a measure to compare its operating performance from period to period, as it removes the effect of items not directly resulting from core operations, and (ii) as a means of assessing its core business performance against others in the industry, because it eliminates some of the effects that are generated by differences in capital structure, depreciation, tax effects and unusual and infrequent events. The Company defines Adjusted EBITDA as net income (loss) before interest expense (income), net income tax expense (benefit), depreciation and amortization, impairments, share-based compensation expense and related expense, initial public offering related costs and other items which the Board of Directors considers to be infrequent or unusual in nature. The presentation of Adjusted EBITDA is not intended to be used in isolation or as a substitute for any measure prepared in accordance with
Condensed Consolidated Statements of Operations (Unaudited) | ||||||||||||||||||||||||
(in thousands, except share and per share amounts) | ||||||||||||||||||||||||
Three Months Ended | Year Ended |
|||||||||||||||||||||||
2021 |
2021 (as reported) |
2021 (as adjusted) |
2020 |
2021 (as adjusted) |
|
2020 |
|
|||||||||||||||||
Revenue | $ |
30,478 |
|
$ |
32,261 |
|
$ |
32,261 |
|
$ |
8,900 |
|
$ |
125,434 |
|
$ |
35,159 |
|
||||||
Operating costs and expenses | ||||||||||||||||||||||||
Cost of revenue (1) |
|
11,497 |
|
|
10,801 |
|
|
10,801 |
|
|
3,573 |
|
|
41,373 |
|
|
10,471 |
|
||||||
Sales and marketing |
|
6,948 |
|
|
5,657 |
|
|
5,657 |
|
|
1,264 |
|
|
22,186 |
|
|
5,046 |
|
||||||
Product and technology |
|
6,590 |
|
|
4,634 |
|
|
5,408 |
|
|
2,939 |
|
|
21,660 |
|
|
11,032 |
|
||||||
General and administrative (1) |
|
13,596 |
|
|
12,895 |
|
|
12,888 |
|
|
8,528 |
|
|
48,813 |
|
|
24,825 |
|
||||||
Depreciation and amortization |
|
4,196 |
|
|
4,646 |
|
|
4,580 |
|
|
884 |
|
|
16,919 |
|
|
3,257 |
|
||||||
Total operating costs and expenses |
|
42,827 |
|
|
38,633 |
|
|
39,334 |
|
|
17,188 |
|
|
150,951 |
|
|
54,631 |
|
||||||
Operating loss |
|
(12,349 |
) |
|
(6,372 |
) |
|
(7,073 |
) |
|
(8,288 |
) |
|
(25,517 |
) |
|
(19,472 |
) |
||||||
Interest expense (income), net |
|
(31 |
) |
|
- |
|
|
- |
|
|
- |
|
|
(30 |
) |
|
392 |
|
||||||
Other income, net |
|
(378 |
) |
|
- |
|
|
- |
|
|
- |
|
|
(378 |
) |
|
- |
|
||||||
Loss before income taxes |
|
(11,940 |
) |
|
(6,372 |
) |
|
(7,073 |
) |
|
(8,288 |
) |
|
(25,109 |
) |
|
(19,864 |
) |
||||||
Income tax expense (benefit) |
|
(3,409 |
) |
|
1,548 |
|
|
1,548 |
|
|
41 |
|
|
(208 |
) |
|
353 |
|
||||||
Net loss | $ |
(8,531 |
) |
$ |
(7,920 |
) |
$ |
(8,621 |
) |
$ |
(8,329 |
) |
$ |
(24,901 |
) |
$ |
(20,217 |
) |
||||||
Loss per share, basic and diluted | $ |
(0.20 |
) |
$ |
(0.19 |
) |
$ |
(0.20 |
) |
$ |
(0.27 |
) |
$ |
(0.59 |
) |
$ |
(0.75 |
) |
||||||
Weighted average ordinary shares outstanding, basic and diluted |
|
42,023,327 |
|
|
42,061,396 |
|
|
42,061,396 |
|
|
30,644,044 |
|
|
42,023,327 |
|
|
27,006,058 |
|
||||||
(1) Excludes depreciation and amortization |
Condensed Consolidated Balance Sheets (Unaudited) | ||||
(in thousands, except share and per amounts) | ||||
2021 |
2020 |
|||
ASSETS | ||||
Current assets | ||||
Cash | $ 39,477 |
$ 152,654 |
||
Accounts receivable, net of allowance for doubtful accounts of |
8,339 |
6,818 |
||
Prepaid expenses | 3,498 |
1,912 |
||
Other current assets | 3,328 |
2,112 |
||
Total current assets | 54,642 |
163,496 |
||
Capitalized software development costs, net | 15,109 |
6,648 |
||
145,842 |
- |
|||
Intangible assets, net | 35,893 |
468 |
||
Other assets | 13,542 |
2,634 |
||
Total assets | $ 265,028 |
$ 173,246 |
||
LIABILITIES AND SHAREHOLDERS' EQUITY | ||||
Current liabilities | ||||
Accounts payable | $ 5,268 |
$ 4,926 |
||
Accrued compensation and benefits | 10,496 |
4,956 |
||
Accrued expenses | 4,631 |
3,363 |
||
Liabilities to users | 8,984 |
- |
||
Other current liabilities | 2,918 |
4,067 |
||
Total current liabilities | 32,297 |
17,312 |
||
Deferred income taxes | 1,791 |
- |
||
Other liabilities | 1,059 |
370 |
||
Total liabilities | 35,147 |
17,682 |
||
Shareholders' equity | ||||
Ordinary shares, authorized, 42,254,370 and 36,635,362 shares issued and outstanding at |
422 |
365 |
||
Additional paid-in capital | 319,551 |
203,842 |
||
Accumulated deficit | (70,667) |
(45,766) |
||
Accumulated other comprehensive loss | (19,425) |
(2,877) |
||
Total shareholders' equity | 229,881 |
155,564 |
||
Total liabilities and shareholders' equity | $ 265,028 |
$ 173,246 |
Consolidated Statements of Cash Flows (Unaudited) | ||||
(in thousands) | ||||
Year Ended |
||||
2021 |
2020 |
|||
Cash Flows From Operating Activities | ||||
Net loss | $ (24,901) |
$ (20,217) |
||
Adjustments to reconcile net loss to net cash used in operating activities | 24,999 |
10,135 |
||
Changes in operating assets and liabilities, net of acquisition | (4,493) |
3,734 |
||
Net cash used in operating activities | (4,395) |
(6,348) |
||
Cash Flows From Investing Activities | ||||
Cash paid for acquisition, net of cash acquired | (92,724) |
- |
||
Expenditures for capitalized software development costs | (12,393) |
(4,388) |
||
Purchases of gaming licenses | (433) |
(262) |
||
Purchases of property and equipment | (1,903) |
(1,269) |
||
Net cash used in investing activities | (107,453) |
(5,919) |
||
Cash Flows From Financing Activities | ||||
Proceeds received from issuance of ordinary shares in initial public offering, net | - |
57,445 |
||
Proceeds received from issuance of ordinary shares in follow-on offering, net | - |
99,442 |
||
Payments of offering costs | (604) |
(1,974) |
||
Proceeds from exercise of stock options | 855 |
2,474 |
||
Cash consideration paid to |
- |
(2,525) |
||
Principal payments on finance leases | (83) |
(154) |
||
Net cash provided by financing activities | 168 |
154,708 |
||
Effect of foreign exchange rates on cash | (1,497) |
(66) |
||
Net (decrease) increase in cash | (113,177) |
142,375 |
||
Cash, beginning of year | 152,654 |
10,279 |
||
Cash, end of year | $ 39,477 |
$ 152,654 |
Segment Revenues and Gross Profit (Unaudited) | ||||||||||||||||||||
(in thousands) | ||||||||||||||||||||
Three Months Ended | Year Ended |
|||||||||||||||||||
2021 |
2021 |
2020 |
|
2021 |
|
|
2020 |
|
||||||||||||
Revenue | ||||||||||||||||||||
B2B | ||||||||||||||||||||
Platform and content fees | $ |
9,683 |
|
$ |
8,743 |
|
$ |
6,939 |
|
$ |
36,935 |
|
$ |
26,208 |
|
|||||
Development services and other |
|
1,588 |
|
|
2,425 |
|
|
1,961 |
|
|
9,905 |
|
|
8,951 |
||||||
Total B2B revenue |
|
11,271 |
|
|
11,168 |
|
|
8,900 |
|
|
46,840 |
|
|
35,159 |
|
|||||
B2C | ||||||||||||||||||||
Gaming |
|
19,207 |
|
|
21,093 |
|
|
- |
|
|
78,594 |
|
|
- |
||||||
Total B2C revenue |
|
19,207 |
|
|
21,093 |
|
|
- |
|
|
78,594 |
|
|
- |
|
|||||
Total revenue | $ |
30,478 |
|
$ |
32,261 |
|
$ |
8,900 |
|
$ |
125,434 |
|
$ |
35,159 |
|
|||||
Gross Profit | ||||||||||||||||||||
B2B | ||||||||||||||||||||
Revenue | $ |
11,271 |
|
$ |
11,168 |
|
$ |
8,900 |
|
$ |
46,840 |
|
$ |
35,159 |
|
|||||
Cost of revenue (1) |
|
2,968 |
|
|
3,583 |
|
|
3,573 |
|
|
11,600 |
|
|
10,471 |
|
|||||
B2B segment gross profit |
|
8,303 |
|
|
7,585 |
|
|
5,327 |
|
|
35,240 |
|
|
24,688 |
||||||
B2B segment gross profit margin |
|
73.7 |
% |
|
67.9 |
% |
|
59.9 |
% |
|
75.2 |
% |
|
70.2 |
% |
|||||
B2C | ||||||||||||||||||||
Revenue |
|
19,207 |
|
|
21,093 |
|
|
- |
|
|
78,594 |
|
|
- |
|
|||||
Cost of revenue (1) |
|
8,529 |
|
|
7,218 |
|
|
- |
|
|
29,773 |
|
|
- |
|
|||||
B2C segment gross profit |
|
10,678 |
|
|
13,875 |
|
|
- |
|
|
48,821 |
|
|
- |
||||||
B2C segment gross profit margin |
|
55.6 |
% |
|
65.8 |
% |
|
0.0 |
% |
|
62.1 |
% |
|
0.0 |
% |
|||||
Total segment gross profit | $ |
18,981 |
|
$ |
21,460 |
|
$ |
5,327 |
|
$ |
84,061 |
|
$ |
24,688 |
|
|||||
Total segment gross profit margin |
|
62.3 |
% |
|
66.5 |
% |
|
59.9 |
% |
|
67.0 |
% |
|
70.2 |
% |
|||||
(1) Excludes depreciation and amortization |
Revenues by Geography (Unaudited) | ||||||||||
(in thousands) | ||||||||||
Three Months Ended | Year Ended |
|||||||||
2021 |
2021 |
2020 |
2021 |
2020 |
||||||
Revenue by geography * | ||||||||||
|
|
|
|
|
||||||
10,454 |
11,598 |
1,487 |
47,309 |
5,759 |
||||||
8,723 |
9,854 |
- |
32,434 |
- |
||||||
Rest of the world | 1,645 |
1,709 |
19 |
6,629 |
49 |
|||||
Total |
|
|
|
|
|
|||||
* Revenues are segmented based on the location of the Company's customer. |
Adjusted EBITDA (Unaudited) | ||||||||||||
(in thousands) | ||||||||||||
Three Months Ended | Year Ended |
|||||||||||
2021 |
2021 (as reported) |
2021 (as adjusted) |
2020 |
2021 (as adjusted) |
2020 |
|||||||
Net loss |
|
|
|
|
|
|
||||||
Income tax expense (benefit) | (3,409) |
1,548 |
1,548 |
41 |
(208) |
353 |
||||||
Interest expense (income), net | (31) |
- |
- |
- |
(30) |
392 |
||||||
Depreciation and amortization | 4,196 |
4,646 |
4,580 |
884 |
16,919 |
3,257 |
||||||
Share-based compensation and related expense | 2,771 |
1,765 |
1,700 |
1,387 |
8,136 |
10,181 |
||||||
Initial public offering transaction related | - |
- |
- |
- |
- |
2,831 |
||||||
Tax related provisions | - |
- |
- |
- |
- |
939 |
||||||
Adjusted EBITDA |
|
|
|
|
|
|
Historical Normalized Revenue and Adjusted EBITDA (As adjusted, Unaudited) | ||||||||||||||||||||
(in thousands) | ||||||||||||||||||||
Three Months Ended, | Year Ended |
|||||||||||||||||||
2021 |
2021 |
2021 |
2021 |
|
2021 |
|
||||||||||||||
Revenue | ||||||||||||||||||||
Revenue (1) | $ |
28,067 |
|
$ |
34,628 |
|
$ |
32,261 |
|
$ |
30,478 |
|
$ |
125,434 |
|
|||||
Normalized adjustments (2) |
|
(42 |
) |
|
(4,231 |
) |
|
36 |
|
|
4,237 |
|
|
- |
|
|||||
Normalized Revenue | $ |
28,025 |
|
$ |
30,397 |
|
$ |
32,297 |
|
$ |
34,715 |
|
$ |
125,434 |
|
|||||
Sports Margin | ||||||||||||||||||||
Actual sports margin |
|
6.8 |
% |
|
9.7 |
% |
|
6.8 |
% |
|
4.6 |
% |
|
6.9 |
% |
|||||
Normalized sports margin |
|
6.9 |
% |
|
6.9 |
% |
|
6.9 |
% |
|
6.9 |
% |
|
6.9 |
% |
|||||
Revenue to Gross Gaming Revenue (GGR) Ratio | ||||||||||||||||||||
Actual revenue to GGR ratio |
|
75.3 |
% |
|
78.7 |
% |
|
74.8 |
% |
|
67.0 |
% |
|
74.7 |
% |
|||||
Normalized revenue to GGR ratio |
|
74.7 |
% |
|
74.7 |
% |
|
74.7 |
% |
|
74.7 |
% |
|
74.7 |
% |
(1) Q1 results reflect immaterial corrections resulting from a refinement of the accounting processes undertaken during the Company’s evaluation of internal controls and audit processes.
(2) The adjustments are based on the effects of a normalized 6.9% sports margin and a normalized revenue to gross gaming revenue ratio of 74.7%, in each case equal to the annualized ratios within the B2C segment. Sports margin is the ratio of GGR to total amount wagered, which allows management to measure sportsbook performance against the expected outcome. The revenue to GGR ratio is driven by customer incentives, including free bets, sign-up and retention bonuses, and allows management to measure the impact of bonus spend on net revenue. The revenue to GGR ratio may fluctuate based on the number of new users acquired during the period.
View source version on businesswire.com: https://www.businesswire.com/news/home/20220322006100/en/
Investor Contacts:
GAN
Vice President, Investor Relations & Capital Markets
(610) 812-3519
[email protected]
(312) 445-2870
[email protected]
Source: