GAN Releases Quarterly Key Performance Indicators for its 2016 Fourth Quarter
February 14, 2017
Company to Begin Issuing Regular Quarterly Metrics For the
Over the past six months, GAN has begun to increase its institutional
outreach to
Q1 2017 Key Performance Indicators will be released in
Fourth Quarter 2016 Highlights
- +19.8% Quarter-on-Quarter growth in Active Player-Days in Q4 2016 over Q3 2016 to 2,037,213 Active Player-Days.
-
+4.6% Quarter-on-Quarter growth in Average Revenue Per Daily Active
User in Q4 2016 over Q3 2016 to
$7.42 . -
Strong growth momentum in Q4 2016 from GAN’s key territories of
the United States (Simulated Gaming™ and real moneyInternet gaming inNew Jersey ); and Italy’s regulated real moneyInternet gaming market. -
Oneida Nation’s TurningStone in
New York , MGM Resort’s Borgata inNew Jersey , Chickasaw Nation’sWinStar World Casino inOklahoma andStation Casinos inNevada are all launching Simulated Gaming with GAN in H1 2017.
Management Commentary
“We are seeing accelerating end user player adoption of the online
platform that GAN can deliver its casino operator clients, which is
demonstrable in these Key Performance Indicators for the fourth quarter
of 2016. This release responds to the growing involvement in GAN’s
equity by US institutional investors who have requested access to more
frequent financial statistics incremental to GAN’s financial
publications each half-year period. Management believe GAN is a powerful
growth story, focused on moving ‘bricks & mortar’ US casinos online with
its uniquely powerful
FAQ’s about GAN’s Simulated Gaming™ & real money online Regulated Gaming
-
Launched in the US by GAN in January of 2014, Simulated Gaming™ has
proven to monetize
Internet traffic to existing websites operated by land-based US casinos with Simulated Gaming average revenue per daily active user (ARPDAU) of$2.75 in 2014, and$2.32 in 2015, compared as against an original estimate of$0.60 , greatly exceeding equivalent numbers reported bySocial Casino operators on Facebook. - Supported by 139 months of operating data across ten (10) major US casinos’ deployments, Simulated Gaming™ has repeatedly proven to drive increased visitation on-property, and in 2014 delivered on average a +28% uplift in on-property theoretical win due to increased visitation by existing patrons who also engage with Simulated Gaming™ online.
-
US casino operators report +50% of their surveyed casino patrons are
already engaged in playing
Social Casinos on Facebook. Simulated Gaming™ enables land-based US casinos access to theSocial Casino market worth$3.3 billion annually worldwide in 2015 (source:Eilers & Krejcik Gaming, LLC ) and is proven to increase property visitation among existing patrons, reactivate lapsed patrons bringing them back on-property and drive acquisition of new patrons from outside the typical drive distance to the property.
GAN | Overview
GAN is a leading developer and supplier of enterprise-level Business to
Business gaming software systems and online gaming content. GAN is
listed on the ESM Market of the
The Company has developed an
GAN is also a leading developer of proprietary online games with a
complementary business converting offline casino slot machines and table
games into online equivalents on behalf of major land-based slot machine
manufacturers including Aristocrat, Konami, Multimedia Games, Incredible
Technologies, GamoMat, Reel Time Gaming, High Flyer Games,
GAN has an established business in
In
1 The numbers contained herein are unaudited and derived from GAN’s internal business intelligence reporting systems
View source version on businesswire.com: http://www.businesswire.com/news/home/20170214005929/en/
GAN
Chief Executive Officer
+44 (0)
20 7292 6262
[email protected]
or
Davy
+353 1 679 6363
or
Investors:
The Equity Group
[email protected]
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